DARK SOULS
Hello, this will be guide to dark souls.
You're probably thinking, why would you make a guide of DARK SOULS? Well, this blog serves more of explanation, OBJECTIVE explanation of dark souls lore and misconceptions. It is also my general explanation to what I think of dark souls community and why I think it's shit.
I've never got chance to share with anyone how frustrated I truly am with dark souls games. But it's one of the reasons why I fucking hate videogames.
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If you put together the amouunt of hours I spent on dark souls alone, it looks sad. It's way too much to be considered normal. It's almost as much as the time I spent plotting terrorist act. Roughly speaking the overall hours I had playing it are equal to around years of genuine lifespan. That could be spent on learning how to play music instrument or drawing, or getting good physique. Instead, I've spent it on playing Dark Souls.
This will be a long review to explain to the readers what Dark Souls is whether they should avoid it,
DEMON'S SOULS IS BETTER
One of the main unmisconceptions is that Demon's Souls is better than all Dark Souls ghoyslop and other spin-offs combined.
Number 1, Demon's Souls is really fun game.
Number 2, the areas are bigger and it's honestly far cooler than any dark souls.
3, levels and genuine appearance of the game is awesome. It really makes use of the scaling of the world. There are many times in game you see opponents that are so big and just the area around them demonstrating their true size as comparison. Not only that there are a lot of beautiful scenes and viewpoints, not specifically made, but like every second of playing you have a good viewpoint of a location.
Number 4, there is little gooning in the game. No female characters, no strong independent females in general, just normal ones who act the same as in 500 million years of
eukaryot histroy. Good.
Number 5, the music is built in way different way than modern orchestra (ignore the gay remake), in other souls games songs are gay as fuck. It's always "Look how I can be like the avengers and white people". Larping as white people by putting a giant finish orchestra inn your anime soundtrack. You're not white. Instead, in Demon's Souls you have self- involved inner music that speaks not to evil vs good, but to emotional state of the player. If you listen to Demon's Souls soundtrack, you will understand. It doesn't use melodramatic instruments like piano, but more morphing like violin and trumpets. It doesn't use choir. The only thing it;s missing is guitar, (objectively the best instrument btw). As well as few other instruments I might have not known. Either way, it gives this same feeling as those medieval songs or the organ. The feeling of fear, or gross, of despair, of alienation and unexplained being, of discomfort, of manipulation, of threat. You can hear all these motifs. That makes the songs more memorable. 




Number 6, I just like the game a lot.












In Demon's Souls you spawn as
this guy who can revive himself and the fact you can revive yourself is explained by the plot. Nevermind Japanese schizophrenic existenstialist bs.
this guy who can revive himself and the fact you can revive yourself is explained by the plot. Nevermind Japanese schizophrenic existenstialist bs.
You get to Nexus, you talk to the Monk
The monk basically tels you, "Aye, man (btw did I mention how AWESOME english VA are in souls games? I especially love the irish accents and different forms of british accent, it's something that you wouldn't expect from solely Japanese title.) there are these demons they raped anyone. Basically, King Allant locked King Doran in the bathroom and took over the kingdom with demon army. Find a key to the bathroom and stop the demons." If you beat the fuck out of the monk he will just never talk to you and laugh at you with contempt for eternity. But anyways, you still have a game to finish.
You have 5 levels, you can go to ANY 4 of them. They are not all that difficult from one another, actually. If you get through first level, you can pretty much go through other 4 without nitpicking. UNLESS
YOU"RE A SLUT.

All locations in Demon's Soulsa are kind of long and also short. It's hard to explain. If you want to speedrun through the game, you will easily get to the boss. But if you want to collect items, talk to characters, die many times to a giant maggot that drops 1x titanite chunk you need for upgrade, then
seethe as you realize the GAMEPLAY system is fucking terrible.
In Demon's Souls there are two different world affinities: white and black. And in-between states like whiteish normal blackish. You also have a second kind of affinity, which is character affinity. Character and world affinities regulate what kind of npcs you will get, whether they will spawn, whether the enemies get harder and whether specific enemies will spawn. The worst part is that if you want to get good materials for weapon and armor upgrade, then you need to get
DARK world affinity. If you want to get characters and help them, then most of the time you need to get
WHITE world affinity. However, there are SOME characters who will spawn at Nexus at
DARK world/character affinity. I don't remember exactly which comes from world affinity and which from character affinity, but I can explain this much.

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The
DARK world tendency comes from overall deaths of all players in the game. So, if a player on the server of Europe dies. Then the entire world's affinity becomes darker. Which is awesome.

The
WHITE world tendency comes from doing good things, like helping others instead of invading, if the world is fully white then all enemies and bosses will be easy.
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Basically,
DARK makes the game overall harder by decreasing HP and strengthening enemies, but as a result it increases dropchance of rare items and even allows rare items that normally you wouldn't get.

It will also spawn specific mobs and new enemies to area, most of them are the same enemies just with dark or white aura.
Character Tendency can be
WHITE or
BLACK. It depends on how you behave in the game and isn't affected by game mechanics. For example, killing NPCS makes it blacker. Killing bosses makes it whiter. There is limited amount of things that can be done to increase/decrease it and because of that you need to be careful. Soulbrandt and Demonbrandlt, two weapons you get from King Doran and Sir Allant are pure black and pure white damage, so your character tendency will increase/decrease the strength by twice.
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You get the weapons at the end of the game, so it's meaningless.
Invading or Helping someone else changes character tendency, but because no one plays this shit and the servers were closed in 2017, basically there is no point.
The only real way to change character tendency in the game that has around 2 players online daily is either keep bullying the other player all day because he is filthy casul

Or just modify the emulator so that you can change the stats.
It's not that hard with the Demon's Souls private server project, from which I was banned for the invasions. I scared the fuck out of the players.
One way or another, the game is dead but it's fun to play and achieve 100%. The problem is going throught he same location to get different items. As I was playing Sekiro, I've realized this was issue with souls games (about that a bit later). Which made me in the end quit.
In the game there are few npcs and one of the most annoying npc. His name is Ostarva,
he is the son of King Doran by lore (who cares this game is old), you have to save him in every location.
If you don't come in time, HE WILL DIE. After you save him, YOU STILL HAVE TO SAVE HIM ONCE LOCATION RESETS. That means pretty much each time you stay in the location, you have to save Ostarva every single time you leave it.
That's why it's better to just beat the boss, BUT if you think that beating boss without saving
Ostarva will let you progress you're sadly mistaking. You need
to first find and save him,
then get as fast as possible to the boss
before he does some npc shit to kill himself.








He is more feminine version of a popular character, Solaire from Dark Souls.
And his armor sucks in comparison to other armor in the game that looks WAY COOLER.
It doesn't help that Ostarva just happens to always be in the spot where there are the worst enemies for him. That's kind of a cool thing about this game, it challenges the player. There's no bullshit but it wants to see if the player can go through the challenge. So, Miyazaki doesn't comprimise like in goyslop newer titles like Elden Ring or Bloodborne. The game is hard, even in certain moments where you think it should give a break. It remains constant difficulty. I like it about Demon's Souls. Because of that, Ostarva is always in THE WORST SPOTS POSSIBlE for him to stay. You have a time span of a minute to save him and you must make sure all the enemies are looking at you. This shit is only comparable to Golden Eye escort and Silent HIll 4: The Room's Emilie npc.
King Doran is side character, so you don't have to finish this quest. But you will misss the coolest weapon.
Which doesn't matter, no one even plays this game anymore.
There's also this retarded bitch,
Merlyne or whatever. If you keep invading she will appear and try to manipulate you into assasinating other npcs. If you do as she says, she will give you some shit that isn't that worth it. But afterwards, she wants to kill you. That's because she was summoned by the demons.
Not that she is a challenge for a gigantic sword CLANK this bitch is gone.
One of more famous reoccuring souls characters is Patches who tries to prank you through the game. You can meet him in different locations. Depending on location, he might not spawn in the other.
The game is really great. However, the item grind might actually be not fun.
Okay, I came back to remember another problem with this game. Item WEIGHT. I understand Equipment weight, which defines the speed of your roll. BUT ITEM WEIGHT? In this game, there is a limit of how many items you can take at a time. If you exceed this limit, you must go to the Nexus and put all the items, including SWORDS and ARMOR, into the Equipment Guy. Idk whether it sounds straight.
However, if you try to get an item when your equipment load is up. Then it will be stuck there. If you reset the location, it will now be gone. So that way you can lose some really cool armor like Brushwood armor or heavy weapons. IT SUCKS.
Item weight?
ITEM WEIGHT?!
WHO GIVESE A FUCJ.
WHO CAME UP WITH THE IDEA.
In my opinion, Demon's Souls is the best videogame with only few being higher than it, actually probably only one.
Another game that I like more than Demon's Souls. I loved the game. I really like how it made me feel like a kid.
Trying to overcome a challenge. This game really felt warm.
Beat the bad guy...
However, from that moment souls games started going downwards. As for this, this game is great.
It is perfect (it would be if it didn't have item equipment).
I still love it.
DARK SOULS
Dark Souls is a great game famous for being very gay ass game. Unlike in Demons Souls there are multiple changes,


Solaire's quest is famous for fucking it up. To not fuck it up you need to enter a corridor in Lost Izalith from opposite side and make sure you did not finish the boss. Otherwise, he will be dead there. To enter the corridor you need certain covenant items, if you don't have them youre fucked!
It is made so obscene that I don't even know how to go about explaining just how diverse the game is. There are covenants, if you give them enough of the shekels they will give you items. Covenants do nothing except change color of you when you invade or summon you in certain location. Depending on souls game, it is different mindfuckery. But basically they don't do anything. The only invasion covenant that is cool, is the one in the Old Monk's boss fight in Demon's Souls and later version of Edjunicator in Dark Souls 3, as well as Mirror Knight in DS2, which basically lets you invade someone as the boss.
There are lots of covenants in the game but all of them pretty much do nothing special except make you different color and tie you up to one location very often.
The lore is like 3 lines of text from npc and description of someone's underpants. So, it's barely anything coherent.
PVP. In first time, the concept of pvp is introduced. While in Demon's Souls pvp was pretty nonexistant or more less forgotten, Dark Souls had dat pvp known for glitches abuse and absolute shitfuckery.
Dark Bead, Giant Dad, Havel's Mom...
Dark souls was known to have a lot of builds that are cynically more advantegous giving no chance.
Giant Dad is the best build Dark Souls is known for.
In the game, Endurance gives you more stamina and more resistance as a single stat. They fixed it in later sequels. Because of that you can both have lots of Stamina and be really fast. To roll faster, you need more Endurance. Basically Endurance levenig is like doing calisthstics with weights. Giant Dad had 66 Endurance, to achieve this fastroll you have to have very little strength and very little Faith. All you need is Chaos infused weapon that relies on the amount of Humanity you gained from killing players, capping at 10 giving it the max damage. On its own, its only slightly weaker than normal weapon by 15. WIth 10+ humanity gained from invasions, it exceeds damage by a lot. It can basically twoshot everyone. The weapon you should use is Zweihander, because I said so.
With endurance boosting rings, endurance boosting armor, endurance boosting shield, you get so much Endurance that its's unreal. Endurance boosting mask as well.
Basically they added way too many items that boost specific stuff. You also need to get black flame to stunlock the players if you want to. It was made specifically for parriers.
Not that you're weak without it.
The game is very boring.
To be honest, I don't have much of opinion
THE LORE
The lore is shit. It doesn't make much sense. It's existenstialist japanese bullshit with fetish of adding white people stuff. I don't have much opinion.
But most of "lore" you get from character item descriptions, like their boots or the cum rug they used.
As for "characters" in the game, most of the time you have to save their ass like Solaire and Siegmeyer.
There is more cooming culture, as well. Although, not as much as now in Elden Ring.
Anyway, I don't have much to say because the next game will reach another fucking level of low.
DARK SOULS 2
Hell. Dark Souls 2 is the worst game in human history. Liked only by one obsessed goytuber with no prosperity in art of getting any bitches, who makes videos of it all day, it is hated by all. It is not just how horrible the game is, it is also the mentality that was went into japanese shittery. Just like all asian things, it is built like shit. This time, it went to really terrible level. There's a fucking good reason why even when so many weeb coomers ask, they still don't release their titles. If changes between Demon's Souls and Dark Souls were dramatic but the game was playable. Then, this game is not playable. Without anyone's help figuring out what the fucking in the fuck this game is. Idk.
When I was a kid I remember playing Half Life, at some point my brain froze and I just kept playing without thinking. I was mindless. Before I knew it I reached so far in the game and was confused by one question,
"WHY DOES THIS GAME STILL KEEP FUCKING GOING?" There is point in playing you realzie you didn't have fun with the game. I imagine some kids played a game like this, and basically were in a zombie state.
The entire time.
But if you are conscious, you will be so confused at the utter disgusting nonsense this game is. I don't know whether I can even write everything in the blog, my fingers will bleed from the amount of typing. Even in speech I might not be able to explain every difficulty in this game coherently in the amounted time.
This game is this bad.
Firstly, they changed stats horribly. There is new stat "Adaptability",
let's begin with this. In Dark Souls you dodge stuff or parry it, both of these are way different in ds2. As for dodging, you have certain amount of i-frames in the rolling that allow you to pass it. The i-frames are normally defined by simply amount of weight ratio. But in this game, they are defined by stat "Adaptability",
so you can quickroll and still be unable to dodge shit. If you never level it up, the only way to fight bossess is to "run away" from their attacks. You see, another impressive thing is that even the fastest boss in the game (Samurai from DLC) is still so sloppy. Everything moves like shit. Your character. The bosses are so fucking sloppy. It's as if they made the game to run on Gamecube. The graphics, at the least, confirm it. There is a lot of blur in the locations from far away to hide disgusting graphics. A lot of level is happening inside corridors. It is insane how bad they look. Only incredible amount of low res in far away objects save this game. It is such shady tactic, most of the devs' decisions were gay. Plus the dlcs they sold and even then, they "remaked" the entire game AGAIN and it was still SHIT.
let's begin with this. In Dark Souls you dodge stuff or parry it, both of these are way different in ds2. As for dodging, you have certain amount of i-frames in the rolling that allow you to pass it. The i-frames are normally defined by simply amount of weight ratio. But in this game, they are defined by stat "Adaptability",
so you can quickroll and still be unable to dodge shit. If you never level it up, the only way to fight bossess is to "run away" from their attacks. You see, another impressive thing is that even the fastest boss in the game (Samurai from DLC) is still so sloppy. Everything moves like shit. Your character. The bosses are so fucking sloppy. It's as if they made the game to run on Gamecube. The graphics, at the least, confirm it. There is a lot of blur in the locations from far away to hide disgusting graphics. A lot of level is happening inside corridors. It is insane how bad they look. Only incredible amount of low res in far away objects save this game. It is such shady tactic, most of the devs' decisions were gay. Plus the dlcs they sold and even then, they "remaked" the entire game AGAIN and it was still SHIT.
It is very scammy game that should be punishable by law. They even tried to abuse "pvp" as a mean of making creditation. Despite the fact, PVP was entirely broken. And was probably created by fans. All they did was add incredibly huge amount of dark spirits in the game. That constantly invade you. If you kill them, they invade anyway. They arent any different from other AI, but they suck. Like fake invasions, silicon valley. However, sometimes players are so bad at this game that I couldn't discern whether they were NPCs or whether some guy was actually playing. You'd think people who invade sort of understand the game and have decent weapons.
Well whatever, that didn't happen that many times. But it's confusing.
As for locations, forget Dark Souls. In this game, you will not figure out how to finish without IGN instructions. It is fucking sad. The most bullshit thing I've seen.
It's like they have seen Miyazaki's success, and admired him trying to imitate his schizophrenia. While having the sole purpose of making money.
It's triple times worse.
And the most bullshit ideas how to get weapons. Fake moonlight sword. You have to get the real one in NG+. Items that increase the overall damage enemies give you. ugh
At best, this game's character speed is half the quarter of sonic from sonic schoolhouse.
UNEEDED ITEM KEYS THAT PLAY NO ROLE.
MEANINGLESS HEALING SPOTS.
BOSSESS THAT GIVE NOTHING.
DID I MENTION GAME LOOKS LIKE SHIT?
Very fun pvp
Absolute shit boss ideas. Like boss you have to keep hitting for 30 MINUTES, or a BOSS whose HP will decrease ONLY IF YOU CONSUME THE BOSS SOULS. If you played the game, you are aware of how weird bosses are. Some of them are funny. But most of them are just...
Unoriginal.
And some of them are retarded. Like a boss that is just npcs with player characters.
Overall, the bosses are probably the best part of dark souls 2. Other parts are far worse. But some of the bossess in DLC make it better.
That said, at this point the unoriginal things in the games keep expanding. If you played Demon's Souls, you'd probably seen all Dark Souls. Gargoyles again..... Fire Demon again.... Dragon on bridge... Again... Big Dragon.... So original.
Big Iron KNight.... Again....
etc etc etc
all of them are encountered in Demon's Souls.
The only one is a wizard... Oh wait, nevermind, that was also a boss from Demon's Souls.
The entire game can be descriped as sloppy coppy of Demon's Souls.
But thanksfully Dark Souls 3 does things slightly better by becoming very casual.
Less decisions less risk.
Covenant items and other bullshit from Dark Souls was also in this title, generally every flaw in dark souls is in this except far worse. LIKE WAITING FOR PIGS TO DIG UP A PICKAXE IN SPECIFIC LOCATION FOR 30 MINUTES. It still has better PVP.
Anyway, this game is pretty shitty.
I could say so many things, but it's easier to just watch the gameplay and even when players are good the game still looks horrible. Trust me, this time the book's cover is THE BOOK.
50% of the game are like corridors. It feels, as if 50% is like the corridors made in Unity. Maybe they aren't even made evenly and have asymetrical properties.
lazy. fowl. shit.
BLOODBORNE
I can't say that much. GRaphics have improved DEFINITELY.
As for the game, it seems to care a bit more about world demonstration. Slightly.
The gimmick of changing between two weapon modes is cool.
The enemies can now consume your "soul stain" from the dying.
NPC quests are easily fuckable without IGN guide. As always.
Bullshit ways to get to DLC.
Bosses are sort of easy. With a few being slightly difficult.
However due to how agile the player genuinely is. You can basically tank through the game by spamming circle.
Ehh
The graphics are very spectacular, that said.
DARK SOULS 3
Niggergame
It is very casual game for people who play stuff like mobile games.
All problems are here with exception of removing ds2 crap. Its same as the first dark souls, but even easier than dark souls.
I tried every weapon in PVP, and I have to say it gets boring.
It is very addicting when it comes to multiplayer but there is really nothing new.
Some bosses require a bit more challenge.
Like having 3 phases or changing the similar pattern of attacks into a different one like with Gael, the final dlc boss.
Like there is a pattern of Y-B-A attack.
Then next time this pattern may be B(starts like Y)-A(starts like B)-A
in second phase.
So, it is harder because it gets more confusing.
Overall though its same. Like theres nothing really new.
SEKIRO: SHADOWS DIE TWICE
This game is so boring once you realize that the entire game can be parried through and that there is no challenge, and that dodging is practically not needed. It's just easy, and "red symbol attacks" can also be parried using a technique you buy.
There are a few things you learn in the game, but overall it is boring.
Every single shit in other souls games is in this. Retarded endings that you have to do weird quests. IGN Guide. NPC quests are quite a bit easier to achieve. The graphics are better. But the gameplay is gay. there is no challenge. No point where the game tries to challenge you. Overall, the only time that happened was when I fought Unichiro of Ashina or whatever his name is for the first time.
I killed him immediately in NG+.
The bosses do look amazing. But if I wanted to look, I'd get a movie instead.
CONCLUSION
Dark Souls games waste your life span. Get a life or something. Save the white race.
Do something useful that gives you challenge. Not button smashing.
Do something better. Get girlfriend. Make happy family.